V Jump (Vジャンプ) is a Japanese gaming, trading-card, manga and anime magazine published by Shueisha. The magazine launched in 1993 as a publication combining manga, animation and game-related character information, and it has since become closely associated with major Japanese franchises including Yu-Gi-Oh!, Dragon Ball, Dragon Quest, BORUTO and numerous trading card games. In addition to monthly magazine issues, the wider V Jump brand includes V Jump Books, official game guides, card catalogs, fan books, manga volumes and other collector-oriented publications. For many collectors, V Jump is especially notable for physical bonus cards, special artwork variants, digital-code campaigns and limited applicant-service products connected to individual issues.
V Jump products differ from a normal manga series because the collection covers multiple franchises and product formats under one editorial brand. One issue may combine manga chapters, upcoming video-game information, trading-card previews and several physical bonus cards, while a V Jump Books release may focus entirely on a single game or TCG. This makes the collection particularly relevant to collectors interested in Japanese magazines, promotional trading cards, official strategy guides and historical franchise publications.
Popular V Jump features
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Monthly V Jump Magazine Issues: The core product is the Japanese V Jump magazine, featuring news, manga, card-game information, game coverage, anime updates and special promotional material from multiple franchises.
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Physical Promo Cards: Bonus trading cards are one of the most important reasons collectors purchase physical V Jump issues. Yu-Gi-Oh! OCG, Dragon Ball card games, UNION ARENA and other titles can receive cards packaged directly with selected issues. For example, the July 21, 2026 issue included five separate card bonuses across major card and arcade-game brands.
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Yu-Gi-Oh! OCG Promo Cards: V Jump has a particularly long relationship with Yu-Gi-Oh! OCG. Magazine bonus cards may introduce new monsters, support existing archetypes or use artwork tied to franchise anniversaries and manga history.
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Dragon Ball Cards: V Jump regularly covers Dragon Ball card and arcade-game products. Recent magazine bonuses have included cards from Dragon Ball Super Card Game Fusion World and Dragon Ball Super Divers.
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UNION ARENA Promo Cards: Selected V Jump issues include Bandai UNION ARENA cards using special V Jump artwork or variants that differ from booster-pack versions.
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Special Artwork Variants: Certain V Jump cards use illustrations or treatments different from standard booster releases, making the magazine version especially appealing to variant collectors. The 2026 Shimamura Uzuki UNION ARENA card, for example, was explicitly issued with a V Jump-specific design.
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Applicant-Service Products: V Jump operates 応募者全員大サービス campaigns in which readers use a serial code from the magazine and pay a specified participant fee to order special products. These can include card packs or even larger collectibles. They should not be confused with ordinary free magazine bonuses.
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Limited Card Packs: Applicant campaigns have produced special Yu-Gi-Oh!, Dragon Ball and ONE PIECE CARD GAME products that are separate from normal retail booster packs.
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Digital Code Inserts: Some issues and V Jump Books include serial or digital codes connected to games, downloadable items or applicant campaigns. Availability can depend on region, platform, expiration period and previous code usage.
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Serialized Manga: V Jump publishes ongoing manga connected to major game and Jump properties. The official current manga page includes titles related to Dragon Ball, BORUTO, Dragon Quest, Yu-Gi-Oh! and Metaphor: ReFantazio.
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V Jump Books: VJ Books is Shueisha’s related publishing line for strategy guides, fan books, card catalogs and franchise reference books. Its catalog spans many years and numerous gaming properties.
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Official Card Catalogs: V Jump publishes dedicated TCG reference books covering card sets, promotional releases and product history. Recent examples include the Yu-Gi-Oh! OCG Official Card Catalog The Valuable Book EX series and Dragon Ball Super Card Game Fusion World Official Card Catalog.
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Game Strategy Guides: V Jump Books publishes official guides for Japanese games, including titles from Dragon Quest, My Hero Academia and other major IPs. These books can include maps, character information, strategy data and digital bonuses.
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Official Fan Books: Some V Jump Books focus more on world-building, interviews, artwork and development material than walkthrough content, giving them appeal beyond players who simply need a game guide.
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Art & Reference Books: The broader V Jump publishing catalog also includes collector-oriented books such as YU-GI-OH! CARD GAME ART WORKS.
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Jump Comics Releases: Manga serialized through V Jump can later receive standalone Jump Comics volumes, allowing collectors to follow a title through both the original magazine and collected-book formats.
Common V Jump franchises and themes
V Jump is a cross-franchise publishing brand, so its collector appeal is best divided by major content categories rather than by one fixed character lineup.
Trading card games
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Yu-Gi-Oh! OCG: One of the strongest and longest-running V Jump collector categories. V Jump covers new products and archetypes, publishes Yu-Gi-Oh! manga, releases official card catalogs and regularly includes promotional cards.
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Dragon Ball Super Card Game Fusion World: V Jump covers new card releases and has distributed magazine bonus cards and special applicant-service packs for the Bandai TCG.
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Dragon Ball Super Divers: The arcade card-game line receives extensive V Jump coverage and has appeared in both magazine bonuses and applicant campaigns.
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UNION ARENA: Bandai’s crossover TCG can receive V Jump-exclusive bonus treatments featuring participating anime and game properties.
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ONE PIECE CARD GAME: V Jump also supports special ONE PIECE CARD GAME promotions. The August 21, 2026 V Jump October special issue was officially announced with an applicant-service set featuring newly illustrated Monkey D. Luffy, Roronoa Zoro and Sanji cards.
Manga & Jump franchises
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BORUTO -TWO BLUE VORTEX-: The sequel manga is part of V Jump’s current serialized manga lineup and remains a major Jump franchise within the magazine.
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Dragon Ball: V Jump has long been closely associated with Dragon Ball gaming, manga and card content. Dragon Ball Super is listed on the official manga page, although it is currently on hiatus.
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Yu-Gi-Oh! OCG Structures: The trading-card-focused manga continues to receive Jump Comics releases through the V Jump publishing ecosystem. Volume 12 was released in July 2026.
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Yu-Gi-Oh! OCG STORIES: Another manga directly connected to the Yu-Gi-Oh! card-game universe, with volume 7 released in July 2026.
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Dragon Quest: The Adventure of Dai: V Jump currently serializes The Adventure of Dai: Avan and the Demon King of Hellfire, continuing the magazine’s long relationship with Dragon Quest.
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Metaphor: ReFantazio: Atlus’s RPG has also been adapted into a manga serialized through V Jump, demonstrating that the magazine extends beyond classic Jump-owned properties.
Games & guidebooks
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Dragon Quest: Dragon Quest has one of the strongest historical relationships with V Jump. V Jump Books publishes strategy guides for new and remade games, including Dragon Quest VII Reimagined.
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Yu-Gi-Oh! Games & Card Reference: V Jump combines magazine previews, manga, promotional cards and annual card catalogs, giving Yu-Gi-Oh! collectors several different V Jump product formats to follow.
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My Hero Academia Games: V Jump Books publishes official strategy material such as the 2026 guide for My Hero Academia: All's Justice.
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Other Japanese Games: V Jump’s book catalog expands according to current game releases and can include guides, official fan books, quizzes, setting material and related reference publications.
Key selling points of V Jump
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Magazine + Collectible Combination: A physical V Jump issue can function both as a Japanese gaming magazine and as a collectible package containing cards or other bonuses.
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Promo Card Appeal: Yu-Gi-Oh!, Dragon Ball and other TCG collectors may seek specific issues primarily because of the card packaged with them.
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Exclusive Artwork: Certain magazine cards use V Jump-exclusive designs or illustrations that distinguish them from standard retail-card versions.
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Japanese-Only Editorial Content: Original Japanese articles, manga, game previews and developer information make physical issues useful to collectors interested in the Japanese history of a franchise.
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Cross-Franchise Collecting: One issue can contain material from several major properties, making V Jump suitable for collectors who follow multiple Japanese games and card games.
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Historical Value: V Jump has been published since 1993, meaning older issues can document specific eras of Dragon Ball, Yu-Gi-Oh!, Dragon Quest and Japanese gaming culture.
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Official Reference Books: V Jump card catalogs and guides provide organized official information that is different from an ordinary fan-made strategy guide or database.
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Limited Application Campaigns: Applicant-service products can create collectible items that are distributed outside normal retail channels.
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Manga Serialization History: Collectors can connect individual V Jump magazine appearances with later Jump Comics editions of the same manga.
Publisher & product partners
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Shueisha: Publisher and owner of V Jump. Shueisha’s corporate history records the launch of V Jump in May 1993 as a new magazine combining manga, anime and game content.
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V Jump Editorial Department: Develops magazine content, V Jump Books, manga projects, promotional campaigns and official coverage across the participating franchises.
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KONAMI: A major partner through Yu-Gi-Oh! OCG and other card/game projects. Current V Jump issues continue to feature Yu-Gi-Oh! promotional cards and product information.
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Bandai / Bandai Namco: Connected to Dragon Ball card products, UNION ARENA and other licensed game merchandise that can appear as V Jump bonuses or campaigns.
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Game Publishers & Developers: V Jump Books works with the relevant IP owners on official guides and fan books for games such as Dragon Quest, My Hero Academia and other Japanese releases.
Quality, condition & collector considerations
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Bonus Completeness: When buying a V Jump issue, check whether the advertised promo card, code insert, booklet or other supplement is still included.
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Sealed Promo Cards: Some collectors prefer an issue with the bonus card still sealed or attached in its original magazine packaging rather than removed separately.
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Card Condition: Magazine promo cards can suffer from bending, edge pressure or packaging marks depending on how the magazine was stored and shipped.
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Magazine Condition: Older issues should be checked for spine wear, bent corners, cover creases, tears, discoloration and moisture damage.
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Issue Identification: Japanese magazine cover dates often differ from the actual on-sale month. Check both the issue name and release date when searching for a specific promotion.
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Physical vs. Digital Edition: Some campaigns support both print and specified digital editions, but the method for obtaining codes or supplements can differ. A digital edition does not provide the same physical magazine collectible as a printed copy.
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Used Serial Codes: A magazine containing a printed serial code does not guarantee that the code remains unused or valid.
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Code Expiration: Digital-game bonuses and applicant-service codes may have fixed application or redemption deadlines. Older V Jump issues should therefore be purchased primarily for the publication and physical collectibles unless code validity is confirmed.
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Japan-Only Applicant Services: Official V Jump applicant-service rules can restrict applications and shipping to Japan. Purchasing an old magazine internationally does not automatically give the buyer access to an expired or Japan-only campaign.
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Applicant Fees: “Applicant Service for All Readers” does not necessarily mean the item was free. Official campaigns specify an applicant contribution/payment in addition to the magazine purchase.
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V Jump vs. V Jump Books: A monthly magazine issue, a V Jump strategy guide and a Jump Comics manga volume are different product formats even when all are promoted through V Jump.
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Japanese Language: Most V Jump publications are created for the Japanese domestic market, so editorial articles, manga and strategy information are primarily in Japanese.
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Promo vs. Retail Cards: Check the card number, artwork, rarity, stamp or distribution source carefully because a V Jump promotional version may differ from a similarly named card in a retail product.
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Authenticity: Original V Jump publications should carry Shueisha publishing information, while included promotional cards should display the appropriate copyright and game-publisher markings for their franchise.
Japan Figure offers collectors worldwide access to authentic Japanese V Jump products sourced directly from Japan. Explore current and past V Jump magazine issues, Yu-Gi-Oh! and Dragon Ball promo-card editions, trading-card bonuses, V Jump Books, official game guides, card catalogs, manga publications and limited Japanese collector releases when available. Whether you are searching for a specific promotional card, building a historical Yu-Gi-Oh! or Dragon Ball collection, or collecting Japanese gaming magazines and official reference books, shop V Jump at Japan Figure to discover original Shueisha publications and collectibles from Japan.